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Bakery unity forum
Bakery unity forum












bakery unity forum

We ended migrating the whole project into a new one and that fixed the problems, probably there was a corrupt file over there that was causing troubles (but there was not a single error message in the inspector, weird) One script failing to compile may prevent all other scripts in the project from executing. Check if there are any compilation errors in console.

bakery unity forum

That sounds like other computers are not executing Bakery scripts. Usually Unity does remember when you assign it manually, so please re-check if you have any scripted assets that could potentially override the asset.Īlso check if probes work in a fresh project with nothing but Bakery installed.

bakery unity forum

especially the "manual assign is not working" part. Is there anyone else in the thread using Bakery + collab to confirm?Īre lightmaps files (*.hdr) synced? Lighting data assets are not necessary for Bakery, the renderer-lightmap link is stored in scene files instead. example_sponza_day)? Perhaps you have some third-party scripts that get called during scene load/unload and mess up the process somehow?ĪFAIK people were using Bakery with collab with no problem. Can you check if it also happens with included example scenes (e.g. I'm not able to reproduce it on any Unity version. Thank you for any help or insight that you may have with this. We are ignoring the folders in collab ignore as you described in the manual, so it's not a problem related to that.īaking the lights using unity lightmapper and synching the files in collab works fine. In the next picture, the 3 files in the top row are the ones created during the light probes baking process, the one in the bottom is the bakery lightmap texture, in the source computer the scene looks fine and the texture assigned to the lightmaps is the bakery one, but in other computers, the texture assigned is the dark one. When another computer pulls the scene after doing the process described before, instead of assigning the texture of the baking with bakery, assign the texture created when the light probes were baked.

#Bakery unity forum manual#

We are using the "use scene named output path" option and we confirmed in taht folder that the lighting data asset its not there BUT baking the light probes ( as described above) creates the Lighting data asset, but still is not being assigned and even doing manual assign is not working. Checking the box of occlusion probes and then baking again the light probes works fine, but when closing and reopening the scene the light probes values are lost.Ģ) Baked lightmaps are not being synched using collab, upon further research we found that the lighting data asset is not being created during the render process, thus not being assigned to the baked lightmaps Hi again, ok, i have a list of problems that encountered in production, and it would be great to have some insight in them.įirst, we are working in Unity 2018.3.7f1 (we updated due to the security patch) but these problem are present since unity 2018.2.ġ) Light probes baking: pressing this button does the pre-process of baking the light probes, but when is about to start, just finishes without baking the probes.














Bakery unity forum